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Articles tagged with lua

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PicoTurtle in Lua (alpha release)

I've been working on a C++/Lua version of PicoTurtle for the last year on and off. This last week I've stretched myself to work on it and make a release. This is a full rewrite of the turtle application that I had earlier built in nodejs and electron. The previous version was slow and it was harder to add features given the tech choices I'd made.

The new version is written in C++. The turtle drawing is done on a skia surface, and the GUI is built using Qt6. Developing with Qt6 was a positive experience - espescially because of …

Square Spirals Drawn using New PicoTurtle Lua API

In the last few weeks, I've rewritten the PicoTurtle programming API in a C++ program. Here are the major features/changes of the new implementation:- * The turtle API has Lua bindings. Lua is sufficiently lightweight that the interpreter can be distributed with the new picoturtle program. * The new implementation does not have a client-server design greatly reducing its complexity from the older nodejs/electron based implementation. * The program uses Skia Canvas for the drawing implementation. Skia (developed by google) is also the canvas for google chrome. * Although bindings for other programming languages can be developed, the current version is only …

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